![]() ![]() At the top of each base is a side room which leads to a "viewing panel," which allows you to remotely (and safely) view what is going on the other side - it aims at the front of the enemy's base. Each base is a complex, multilevel area with numerous side passages. ![]() Of particular note is the center area, which is suspended above the main platform and only accessible via acceleration pads, and an additional platform directly below each base which contains the team powerups.Ī truly large arena, this contains an underground complex connecting both sides. It consists of several nearly-independent platforms, connected mostly by acceleration pads. ![]() The central area involves several bounce pads, a portable back to each of the base areas, and an invulernability powerup.Īnother space arena. There are three vortex portals on each base area the middle portal, accessible via a bounce pad in the middle of the platform, takes you to the central area, but the flanking portals both take you to directly to the enemy's base platform. All are connected by "vortex portals," which act as teleporters that have a brief transit period where it looks like one is in a wormhole. The center of the map is on the lower level in the middle above it is a multipurpose powerup spawn which includes a personal teleporter.Ī hidden feature of this map is that the personal teleporter takes you to an isolated section of the map with a BFG and two teleporters returning you to the map proper.Ī quite large indoor arena, involving multiple maze-like areas connecting the two bases.Ī space arena, with three arenas: each and a central area. It's a bilevel affair, with the base flags located on the high ground and the center area in the low ground with a connecting acceleration pad as a ramp above.Ī fairly large arena, with large buffer zones between each base first is an underground passage (symmetric on both sides), followed by a central two-level area in the middle. This was the map that shipped with the Team Arena demo. This contains three rooms above ground - one in the middle and two on either side surrounded by ramps - and an underground complex with bounce pads that connects everything above. These typically contain team powerups.Ī basic level with three rooms: one for each base, and a center area. The team maps in Quake III: Team Arena are designed to support all the different play types (except Tournament). Home > Quake III Arena > Maps > Team Arena ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |